![]() ![]() The exception to this rule is MPxNode::compute() can have threaded calls for software shaders. ![]() It is acceptable to thread your code as long as it is independent of calls to the Maya API. It is always best to call into the Maya API from the main Maya thread. The components of Maya that are available in the API are single threaded. Maya uses the following types of threads: Below are some notes that provide guidance for this issue: ![]() Plug-ins can utilize threaded code if certain guidelines are followed. ![]()
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